Hear and Do (12 cues)

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Hear and Do (12 cues)
$1.25
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Benefits: Auditory discrimination and connecting a sound with a meaning to be enacted through seated or standing movement.  Impulse control, energy release, memory, imagination. See the whole CD track(s) write up for directions. 

TRACKTS 10-15.   Hear and D0  (Instrument Sounds)
  The next several tracks contain a developing series of sound samples. Trust me, you’ll be excited about these because the kids will love doing the movements/motions. They are a great way to release pent-up energy after a long and/or rainy day. My class thinks of TV and movie characters that the sound bites in “10. Make you Move” relate to and moves accordingly.
  11. Hear and Do 4:  (four Instrument sounds)
 13 . Hear and Do 7  (seven sounds– introduces three new)
 15 . Hear and Do 12.   (twelve instrument sounds– five new)
Key:  
1.The slide-whistle means move hands up and down
2. The tick-tock means knock on your head
3. The tambourine means shake your arms along side your head
4. 2. The drum means stamp your feet.
5. . The clatterpillar means scratch under arms like a monkey
6. The guitar means to play the air-guitar.
7. The sand blocks mean rub your hands together
8. The buggy means laugh with arms on belly                          
 9.  The triangle means shake your head.
10. The train whistle means pull the whistle chord        
11. The hand clapper means to clap your hands with vigor.
12. The xylophone glissando means to stand up and down.
Benefits: Auditory discrimination and connecting a sound with a meaning to be enacted.
Impulse control, energy release, memory, imagination.
 
Other Uses: Children who have difficulty making sense of or following spoken directions just might surprise you and be more able to “understand” how to connect these sounds with a particular movement. They are an imaginative, create, non-verbal, whole brain sort of request that grabs the attention of kids…and function to elicitnon-verbal direction following! Use the pause button if you need to separate or“elongate” the sounds. If you feel adventuresome, you can also use the “back” button to make each sound effect play for a longer time.
 
Adaptations: Discuss what the music sounds like, and other ways to move. You can also divide the children up into little groups, and have the groups take turns moving to the sounds.

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